Duration
Fall 2009 - 2 months
Tools & Methods
Surveys
Interviews
Ethnography
Card sort
Sketching
Prototyping
Experience evaluations
Team
Anna Eaglin
Matt Edwards
Dan Richert
Deliverables
Download as PDF:
CHI submission
Pique: An interactive canopy system designed to make walking habitual
Summary:
The project was a submission for the CHI 2010 Student Design Competition.
Our task was to design an object, interface, system, or service intended to encourage people to take a walk.
Based on our research findings, the goal of our concept, Pique,
was to address the primary obstacles to walking —
weather and motivation, and to enrich the walking
experience. Pique is a system that protects walkers from the elements,
creates familiarity with their local environment, and engages curiosity. It is targeted towards college students
on a campus. It consists of canopies, funology, and prompts.
This project used a large variety of user research methods and prototyping methods. Design documentation and team collaboration
skills were used.
Process:
Pique was developed over the course of 2 months. The design emerged by taking the following
steps to explore our problem space and target user group:
- Surveys:
Designed online survey and Collected student responses about their transportation habits on campus. - Ethnographic observation:
Observed patterns and behaviors of students utilizing the bus system - Interviews
Interviewed students about their reasons for choosing modes of inter-campus transportation. - Secondary research:
Read and analyzed previous work on topics relating to the problem space including health benefits of walking, psychological theories, funology, and behavior change models. - Ideation/sketching:
Designed based upon research insights, sketching, and iterating upon possible technologies to promote walking as a main form of transportation around campus. - Prototyping:
Built 2 experience prototypes of canopies using a variety of materials. - Card sort:
Recruited participants to sort components of our design into categories to better grasp how users understood the concept - User testing:
Evaluating the concept and prototype for Pique in order to gain better understanding of its appeal to users and usability
User Research:
In order to discover why people decided to choose the alternative over walking, we did some primary research.
We rode the campus bus to observe where people entered and exited the bus. We also as asked people at random,
“Where are you taking the bus?” and “Why are you taking the bus?”.
In order to explore the problem space more deeply, we
designed a survey to learn more about student
transportation habits on campus. The 49 students who
took the online survey were asked about their
transportation habits. Those who reported taking the
bus were asked to select all the reasons they chose not
to walk from a list of six possible options, including
“other”. Most notably, 85% cited weather as the main
deterrent.
We also did an extensive amount of secondary research. This included the walking resources provided at
Indiana University, funology, behavioral change theories, conformity theories, and human desires.
The concept:
The primary component of Pique is the canopy. They are placed on campus along different walking
paths, providing temporary relief from the weather by
means of shelter, context-aware water misters for the
summer, and solar-powered heaters in the winter. But
as we found in our ethnography, just protecting people
from weather is not in itself motivating enough. With
the incorporation of enjoyable themes into each canopy
using interactive computer technology, people will be
motivated to visit them, as demonstrated by funology.
These fun themes will motivate walkers by creating
curiosity, one of the basic motivators of human
behavior. Inspiring curiosity and rewarding walking is a
primary focus of the design.
Canopies are placed on existing walking paths to clearly
define more efficient routes. The distance between
canopies will vary depending upon the campus. The
routes provide walkers with paths that allow them to
quickly and efficiently get from place to place. The
routes will be integrated into an online component that
provides efficient directions from one location to
another. Integration into the online class registration
system and Indiana University’s main web page will
allow students to specifically map their routes in
accordance with their class schedules. By making
walking a more accessible option and increasing
familiarity with campus, students are encouraged to
travel by foot.
Prompts, displayed through digital signage, are a way
to encourage people to think about walking. As
explained in the Transtheoretical Model of Behavior
Change, encouraging people to think about walking is
the first step in inspiring a long-term habit in choosing
to walk over taking an alternative form of transportation. Prompts convey the approximate time it
would take to walk to certain locations. They also
provide information and motivation about the benefits
of walking to the user, the community, and the
environment.
Evaluation:
Students at Indiana University categorized different
canopy themes according to different stated criteria.
The participants were given approximately 70 index
cards with different possible canopy themes listed on
them, such as a YouTube canopy and a Night Sky
canopy. Participants categorized the cards based on
their appeal, using 5 predetermined categories of very
appealing, somewhat appealing, neutral, somewhat
unappealing and very unappealing.
The word cloud below illustrates which themes were most interesting to our participants.

Two canopies were used as experience prototypes in
order to assess engagement levels. The focus of the
test was to see if these different types of engagement would affect participation levels. A canopy was
stationed over a sidewalk covered in bubble wrap
packaging material. A second canopy
included paints and a large canvas where walkers could
stop and paint something.
Our prototype in action:
For more details on the process, outcome, and design itself, please see the paper submitted for the
CHI 2010 student design competition.Designed